
Position :
Game Designer, 3C Designer, Level Designer, Quest Designer, Level Artist
Description :
Twenty years ago, a rift appeared on the outskirts of the city, which led to the discovery of a whole new world, populated by demons and monsters. Today, humans and these new citizens live together peacefully in the city but are slowly drifting apart.
Get in the car and ride through the streets of Valparaiso to gather all the inhabitants by doing mischiefs and help the people!
Team :
Game Design :
Martin Douet
Céline Tohier
Igor Bessy
Séraphin Gaillard
Baptiste Richer
Game Programming :
Martin Douet
Théotime Lawson
Mathilde Conte
Game Design & Programming:
Joéva Fombaron
Quentin Abry
Théo Boitelle
Achraf Mezdari
2D Art :
Léa Saysana
Lobo Lim
Quentin Tournès
Eva Bourdet Kovacs
Louis-Dior Jin
3D Art :
Guillaume Maréchal
Montaine de Carvahlo Martins
Marina Cruz
Côme Guillaumin
Sound Designer :
Paula Langthaler
Thilo Goluza
Victor Bick
Jules Borel
Producer:
Martin Douet
Théotime Lawson
Mathilde Conte