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About

I have a technical and systemic profile, used to working on constraint-oriented game designs, in productions with limited resources, and in an agile organization. I am specializing in AI design, 3C Design and Technical Game Design. I'm confortable with Unity (C# and Bolt) and Unreal (C++ and Blueprint), I know 3D on Blender that allows me to be proactive and self-sufficient.

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I always want to discover new things, both on a human and technical level. I'm open to feedback, even the harshest, as long as it is constructive and helps us improve the experience.

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I'm currently looking for a permanent or fixed-term contract for one of the above mentioned positions.

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Martin Douet

Game Designer

Professional Experience

SUPERCOSI GAMES

October 2022 - Currently

Position : Game Designer Junior

Duration : 1 year and 8 months

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Assignment :

- Benchmarking of concurrent

- Leading of data driven feature design and level design

- Leading features and improved KPIs significantly

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Based in : Paris (75013), France

Summary :

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During my contract, I had to work on a wide variety of tasks and adapt to new situations every day depending on the situation of our Live Ops games. I had the task of supervising the level design and game design of some games while ensuring good communication with the other feature teams. I was also in charge of thoroughly benchmarking our competitors' games and deconstructing them to improve our products. Finally, I was in charge of guiding the development of certain features while analyzing and improving their KPIs.

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Software Used

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SourceTree

(Versionning)

Unity

(Level Design Integration)

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Google Sheet

(Benchmark/Generator)

Figma

(UX/UI)

Iterative Education

September -December 2021

Position : Technical Game Designer

Duration : 3 month

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Assignment :

- Production of design document.

- Modeling, texturing, rigging, animation and integration of 3D characters.

- Testing and Bug Fixing.

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Based in : Paris (75019), France

Internship Summary :

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During this internship I was in charge of different aspects of the development but my main missions were to make content for Playlearner 1939 (following Playlearner 1914), participate in the visual redesign of the game, improve the existing content (Signs and feedbacks, Gameplay Sequence ...) with the help of another Game Designer.

Software Used

Unity

(Programming / Integration)

Blender

(Modeling / Rigging / Animation)

Substance Painter

(Texturing)

Excel

(Agile Organization)

Albyon

August 2020

Position : Game Designer

Duration : 1 month

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Assignment :

- Production of design document

- Analysis of client's experiences and Improvement proposal

- VR prototyping.

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Based in : Lyon (69002), France

Website : www.albyon.io

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Artefacts Studio

July 2020

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Internship Summary :

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During this month, I got the opportunity to work on several client's projects to bring the potential issues in the scripts to light and to make improvement proposal. Also, I prototype in VR with Unity (GD and Programming part), in which I was helped by a 3D Artist who was in charge of the graphic part.

Position : Game Designer

Duration : 1 month

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Assignment :

Test on "Le Donjon de Naheulbeuk" and feedback on the Game Feel.

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Based in : Villeurbanne (69100), France

Website : www.artefacts-studio.fr

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Internship Summary :

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During my internship, I did QA tests on "Le Donjon de Naheulbeuk" in which I had to test the game and get the bugs to the development team via Mantis. I worked alongside the design team but also with the programming team. My goal was to find as many bugs as I could and their origins. After that, I regressed my bugs and the ones I was assigned on.

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