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Level Design

Logo-Ubi.png
Creation Time : 3 Hours
I have been in the 8 finalist levels over 300 challengers and so, my level has been added in the game. The objective was to make learn programing and especially to identify patterns to optimize a piece of code.

I had the opportunity to work on Rabbids Codding, for the Rabbids Coding Challenge organised by Ubisoft and Library Without Border.

 
This is level 39 and you can test it for free on Ubisoft Connect.
Portal-2-Logo.png
Creation Time : 6 Hours
You can find a detailed analysis of how I made this level with the creation process and a detailed walkthrough, you can also download this level to test it directly in Portal 2.

The idea behind this level was to make the player learn a new way to use Portals but also to dissociate the object you're holding from the player.

Before this, I had a little experience of Portal 2 (about 3h30) so all the mechanics were pretty new for me.

Game Design

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Creation Time : 5 Hours
The objective was to make a short pitch to present a mobile version of the famous Starfox license. 

Starfox Virgo aims to enhance the player experience with multiple game modes and a strong focus on multiplayer experience with friends. 

This pitch was made in collaboration with another game designer, Leo Grard. 
Bancho-Logo_Color.png
Creation Time : 15 Hours
I had to create this pitch for a test I did earlier this year, the goal was to make a T-RPG that competes with Wargroove. I was asked to give a description of the universe and the target, describe the gameplay and give some Gameloops. There was a restriction of 20 slides maximum.

I decided to focus my explanations on the new game mechanics, either in the dedicated slides or in the game loops, and to only briefly explain common actions such as capturing a building or healing a unit, in order to show the differences between existing games of this type (Advance Wars, Wargroove...) and Banshō.

Economic Game Design

StarWarsGalaxyOfHeroes-logo_edited.png
Creation Time : 15 Hours
We did this analysis on Star Wars Heroes of the Galaxy in 2020. The analysis is divided into three parts: :
    - Gameplay Analysis (3C, Core Loop, Progression, Economic System)
    - ARM Analysis (Acquisition, Retention, Monetization)
    - Product Analysis (Recipe, Correlation Charts, Emotional Triggers, Benchmarking, Behavioral Economics)


Even though I analyzed Star Wars HOTG for several months on all aspects, I mainly focused on the Product Analysis part, so I also had to analyze Elite Squad and Summoners War.
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